I bought Gary Stager and Sylvia Martinez’s book, Invent to Learn, sight unseen, because I know their brilliant work and applaud their mission to elevate much of what we see in educational technology implementation (not always a pretty sight) to higher levels. This book is a must read for all educators and administrators who are interested in muddling through the many choices for technology use in your school with STEM in mind — it will help you see the light! They provide enough theoretical background to provide you and/or your teachers with knowledge of the giants who came before us, and to more deeply understand effective learning theory (constructivism) and effective teaching theory (constructionism). They also mention pioneers in the field of ed tech that every educator ought to know, but, strangely enough, don’t always (e.g., Seymour Papert, Cynthia Solomon, Brian Silverman, Sherry Turkle to name just a few). They then suggest 3 “game changers” for your school or classroom – fabrication, physical computing and programming. I was thrilled to see that we are on the right track at my school with a recent grant award that focuses on all three of these! 🙂 Gary and Sylvia also provide lots of information and ideas about the practical planning of how to get started with these interesting game changers. As a teacher I have always loved that blend of theory and practice in resources that I choose.
What’s critical in a book like this, and what Gary and Sylvia accomplish really nicely, is that the concept of maker space is outlined within the context of a school culture that puts authentic student learning and passion at the forefront, along with an acceptance that co-learning along with students is a great way to model our learning stance as teachers. Great advice from the authors to the educators reading this book is: “Less Us, More Them”. The tinkering mindset and the cycle of making — which they call TMI (Think, Make, Improve), and the fact that students are empowered agents in their own learning, are just as important as the making itself. For this reason making can involve technology or found materials or art supplies. It’s more about a bricolage approach…working with the best of what you have on hand.
If you are interested in more about what the current interest in coding and maker spaces can offer, this is a great book for you!
Thanks for the articulate review. We’re currently involved in our annual Probability Fair, whereby student teams construct arcade-style games, based on theoretical and experimental probability. Technology has a place, but it’s pure bricolage. I learn as they go and they never cease to amaze me,
That sounds like an exciting project! Please link more information for us here if you write about it!
I love what you say, “I learn as they go”…